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	<title>Fractanimus</title>
	<link>http://www.fractanimus.com</link>
	<description>Fractals - Animation - Music</description>
	<lastBuildDate>Tue, 06 Jan 2009 01:30:54 +0000</lastBuildDate>
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	<item>
		<title>WWUF Weeks 6 and 7</title>
		<description>   sitemap
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		<link>http://www.fractanimus.com/archives/28</link>
			</item>
	<item>
		<title>WWUF Study #2 and Weeks 4-5</title>
		<description>Continuing to have a great time in the Working With Ultra Fractal class! This has really helped expand my style; I finally am producing images that have some subtlety to them. I've got a long ways to go before I get to the superstar level, but at least I don't ...</description>
		<link>http://www.fractanimus.com/archives/27</link>
			</item>
	<item>
		<title>WWUF Study #1</title>
		<description>I've completed my first artistic study. Unlike my technical studies (see also completed Study #1, Study #4), I don't have a pre-planned agenda -- I'm just playing around with small, bite-sized pieces to see what I can do.

[qt:WWUF1-Corossus LMH]

Low: 4.4 MB
Med: 9.4 MB
High: 162 MB

This study extends one of my ...</description>
		<link>http://www.fractanimus.com/archives/26</link>
			</item>
	<item>
		<title>Working With Ultra Fractal - Lessons 1-3</title>
		<description>I'm currently enrolled in "Working With Ultra Fractal" from the Visual Arts Academy. It's taught by Janet Parke, whom I consider to be one of the best fractal artists on the planet. It was her work that inspired me to get back into fractals after a decade off, so it's ...</description>
		<link>http://www.fractanimus.com/archives/25</link>
			</item>
	<item>
		<title>Study # 7 - Throughput and Renderfarm Queue Management Requirements</title>
		<description>Throughput Requirements

How big is this thing, and how fast do we have to go?

I want to produce a 60 to 120 minute film. At 30 frames per second, we've got an average of


90 minutes * 60 seconds per minute * 30 frames per second = 162,000 frames


Ah, but that's just ...</description>
		<link>http://www.fractanimus.com/archives/24</link>
			</item>
	<item>
		<title>A conversation with Eric Williams</title>
		<description>As I mention all over the place, I crave interaction and conversation with people interested in this wacky endeavor. Eric Williams, creator of biocursion, has not only been conversing with me but was kind enough to let me post the exchange here.

In it, you'll find some very interesting details about ...</description>
		<link>http://www.fractanimus.com/archives/23</link>
			</item>
	<item>
		<title>Study #4 - Complete</title>
		<description>Woof, this was hard, but is done enough.

Talk about frustrations! This is what proofs of concept are all about, after all, but still, one would hope for somewhat easier going. I learned a lot. I think the output is also kind of neat, although the technical execution isn't up to ...</description>
		<link>http://www.fractanimus.com/archives/22</link>
			</item>
	<item>
		<title>Study #3 - Update</title>
		<description>Duh. A bad case of delayed intelligence here.

FinalCut can composite images too, and has almost all of UltraFractal's merge modes with a 1:1 correspondence. It was a simple matter to bring in the three Tendrillon layers and merge them with "Multiply" and "Difference" to get the exact look of the ...</description>
		<link>http://www.fractanimus.com/archives/20</link>
			</item>
	<item>
		<title>Study #3</title>
		<description>So far, so good. Shake composites the individual layers very well for straightforward merge modes (add, multiply, etc). Some of the modes in UF seem to be non-reproducible in Shake. For example, "Difference" would appear to be equivalent to ISubA (Subtract, but take the absolute value) yet the visual discrepancy ...</description>
		<link>http://www.fractanimus.com/archives/19</link>
			</item>
	<item>
		<title>Study #2 - Update 1</title>
		<description>Most settings don't produce smooth results. Particularly with magnification, all sorts of bad things happen. I'll post movies of all results soon. My methodology is:


 Create a 100 frame movie
 Create keyframes at 1, 40, and 100
 Start with default at frame 1; mild change of parameter at frame 40; ...</description>
		<link>http://www.fractanimus.com/archives/18</link>
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